Binding keys to a custom animation in Second Life and then using it in Killers VoiceCommand
In order to voice control an animation you need to perform the following steps in Second Life:
- First create a new gesture by right clicking on the Gestures folder in the Inventory window and select New Gesture from the menu.
- Now rename your new gesture to so you remember it.
- Give it a name. I chose My Gesture for this demonstration.
- Now right click on My Gesture and select Open from the menu.
- This will bring up information about the New Gesture you created.
- Now add a meaningful name for your My Gesture in the Description. I just put My Gesture for that too.
- Add a Trigger for the new gesture. I just put /MyGesture.
- I also put My Gesture for the Replace With for this demonstration.
- Now add a short cut for your new gesture. Here I selected Ctrl F2.
- Next, click the Start Animation: Wave and drop down the list of animations to choose the one you want to use.
- Here, I have selected a custom animation called Club Dance 1
- Next, remove the Sound item or whatever is the second item in the list from the list.
- Next, add a Wait from the Library
- Now check off the until animations are done
- Next, add another Animation from the Library and then select it.
- Select the same Animation as you did the first time Club Dance 1 for this demonstration.
- Next, click on the Stop radio button which will stop the animation and then click Save to save your new key binded gesture.
- Now that you have your new key binded gesture just go into Killers VoiceCommand and add a new Voice Command for the Ctrl F2.
- In Killers VoiceCommand go to Edit\Add Command.. to add a new voice command for the new key binding Ctrl F2
- Enter club dance 1 for the Phrase, Club Dance 1 for the Description, Dancing for the Category and click the Record button to record Ctrl F2.
- Once you have entered all the information in the Keystroke Editor click the OK button and your ready to use your new gesture.